GigaMedia Announces Second-Quarter 2018 Financial Results
TAIPEI,Aug. 1,2018 -- GigaMedia Limited (NASDAQ: GIGM) today announced its second-quarter 2018 unaudited financial results.
Comments from Management
In the past one year,the Company has steadfastly implemented a prudent strategy in selecting,publishing and operating licensed games as well as developing its own digital entertainment services. While the second quarter saw a decrease in the Company's revenues,the components of the revenues were more robust than a year ago when the CEO James Huang was newly appointed.
"In online games,we continue to make progress in shifting our product mix,terminating products that are short-lived or nonperforming,and devoting to product line that comprises of long-lifespan games," said GigaMedia Limited CEO James Huang. "Games like Dragon indeed had brought surges in revenues in the prior quarters,but their short lifecycle made the initial investment in them highly risky when their revenues began dwindling a few months soon after launch.
"In executing the new strategic stability initiatives,we now made it essential to consider a product's long-term sustainability before investing in it," continued CEO James Huang,"In this manner,we launched in last December 'Akaseka',a romance-based game in which players assume the role of a sacred shrine maiden; and another new title 'Sengoku Night Blood' in July 2018,featuring werewolf/vampire romances in Japan Warring States period. In following quarters,we expect to launch one or two more licensed games that are with high customer stickiness. Meanwhile,we are also endeavoring to cultivate and build a stronger customer base,and to enhance the suite of our self-developed casual games,aiming for more balanced growth for GigaMedia."
"And no large amount of licensing,marketing or development expenditures is to be committed now before a product's profitability is proven. While launching a new title in the increasingly competitive game industry is more and more risky and expensive,we elect to adopt such an approach that mitigates the risks significantly," continued CEO James Huang.
"And while our business strategies always include expanding through mergers and acquisitions,the recent rapid developments in world economy certainly caution against any haste.
"Overall,we are confident that we are on the right track to deliver solid financial performance and balanced growth,starting 2018 and on," stated GigaMedia Limited CEO James Huang.
Second Quarter Overview
Operating revenues decreased by approximately 23.2% quarter-on-quarter,to $1.7 million from $2.2 million last quarter,and 46.8% year-over-year from $3.1 million the same period last year. The decrease was mainly attributable to Dragon. This title was launched at the end of 2016 and brought revenue surges in the first half of 2017,but has entered the end of its lifecycle,and efforts to reviving it would not be cost-effective.
Gross profit decreased by approximately 40.0% to $0.7 million from $1.2 million in the first quarter of 2018. The gross margin rate appeared to be lower as certain costs for new games were incurred in this quarter.
Operating expenses decreased slightly by 5.4% from prior quarter and by 16.7% comparing to the same period of last year.
Consolidated loss from operations for the second quarter of 2018 amounted to $1.3 million,an increase in loss by 37.6% from a loss of $1.0 million last quarter.
Current assets decreased $1.4 million comparing to the last quarter of 2018,and the total assets amounted to $64.2 million,decreasing from $65.6 million at the end of the first quarter of 2018.
The net asset value was $5.39 per share.
Unaudited Consolidated Financial Results
GigaMedia Limited is a diversified provider of digital entertainment services. GigaMedia's digital entertainment service business FunTown develops and operates a suite of digital entertainments in Taiwan and Hong Kong,with focus on browser/mobile games and casual games.
Unaudited consolidated results of GigaMedia are summarized in the table below.
For the Second Quarter
GIGAMEDIA2Q18 UNAUDITED CONSOLIDATED FINANCIAL RESULTS
(unaudited,all figures in US$ thousands,except
per share amounts)
2Q18
1Q18
Change
(%)
2Q18
2Q17
Change
(%)
Revenues
1,659
2,160
-23.19%
1,659
3,117
-46.78%
Gross Profit
728
1,214
-40.03%
728
1,751
-58.42%
Loss from Operations
(1,342)
(975)
NM
(1,342)
(734)
NM
Net (Loss) income Attributable to
GigaMedia
(755)
(853)
NM
(755)
904
NM
Earnings (Loss) Per Share Attributable
to GigaMedia,Diluted
(0.07)
(0.08)
NM
(0.07)
0.08
NM
EBITDA (A)
(1,056)
(1,104)
NM
(1,056)
812
NM
Cash,Restricted Cash and Cash
Equivalents
61,244
62,618
-2.19%
61,244
66,953
-8.53%
NM= Not Meaningful
(A) EBITDA (earnings before interest,taxes,depreciation,and amortization) is provided as a supplement to
results provided in accordance with U.S. generally accepted accounting principles ("GAAP"). (See,"Use
of Non-GAAP Measures," for more details.)
Second-Quarter Financial Results
Consolidated revenues for the second quarter of 2018 decreased by 23.2% quarter-on-quarter to $1.7million from $2.2 million in last quarter,and by 46.8% year-over-year from $3.1 million the same period last year,as revenues from Dragon,a star last year,has declined in past months.
Consolidated gross profit was a decrease of 40.0% quarter-on-quarter to $0.7 million from $1.2 million last quarter,and a decrease of 58.4% year-over-year from $1.8 million in the second quarter of 2017. The gross margin rate appeared to be lower as certain costs for new games were incurred in this quarter.
Consolidated operating expenses were $2.1 million in the second quarter of 2018,comparable to that in last quarter,and decreased by 16.7% if compared to that in the same period last year,reflecting scaled back spending on selling and marketing expenses.
Consolidated loss from operation of the second quarter of 2018 was $1.3 million,increased by 37.6% from the first quarter of 2018.
Consolidated non-operating income during the second quarter of 2018 was $0.6 million compared to $0.1 million in the first quarter of 2018 and $1.6 million in the same period last year. Results in the second quarter of 2017 primarily included gains from the transaction of ArcheAge.
Consolidated net loss (income) of the second quarter of 2018 was a net loss of $0.8 million,compared to a net loss of $0.9 million in the first quarter of 2018 and a net income of $0.9 million in the second quarter of 2017. The period variations primarily reflected the factors affecting consolidated loss from operations and non-operating income.
Cash,restricted cash and cash equivalents at the end of the second quarter of 2018 amounted to $61.2 million,slightly decreased by 2.2% from the end of the first quarter of 2018.
Financial Position
GigaMedia maintained its solid financial position,with cash,restricted cash and cash equivalents amounted to $61.2 million,or $5.54 per share,as of June 30,2018.
Business Outlook
The following forward-looking statements reflect GigaMedia's expectations as of August 1,2018. Given potential changes in economic conditions and consumer spending,the evolving nature of digital entertainments,and various other risk factors,including those discussed in the Company's 2017 Annual Report on Form 20-F filed with the U.S. Securities and Exchange Commission as referenced below,actual results may differ materially.
Digital Entertainment Business
The management team has done a magnificent work executing new strategic stability initiatives. A strong product line made up of long-lifespan games is gradually built up,and initial steps taken to create a stable and profitable business model. A new title "Sengoku Night Blood" has been successfully launched on July 5,2018,and another female-oriented title is expected later this year.
Moreover,a series of events in this autumn are planned to celebrate the 20th anniversary of GigaMedia's casual games,and the events are expected to re-active the old customer base,bring in new members and give a boost to the revenues. Also a celebration in this autumn,for the third anniversary of GigaMedia's first female-oriented Yume100,is also under preparation.
"We forecast a solid revenue growth to begin in the following quarters,driven by the newly launched games and the promotions," said GigaMedia Limited CEO James Huang,"And effective control over the operating expenses and precision marketing and advertising will help us heading to a healthier growth path."
Investment
The Company continues looking for investment targets with high potentials to expand the business.
"While we continue seeking suitable strategic investment and acquisition targets to increase corporate growth and maximize shareholders' value,we believe a profitable entertainment business of ours would certainly give us more leverage and present more possibilities of synergies when we are entering into a strategic cooperation and acquisition," stated CEO James Huang.
Use of Non-GAAP Measures
To supplement GigaMedia's consolidated financial statements presented in accordance with US GAAP,the Company uses the following measure defined as non-GAAP by the SEC: EBITDA. Management believes that EBITDA (earnings before interest,and amortization) is a useful supplemental measure of performance because it excludes certain non-cash items such as depreciation and amortization and that EBITDA is a measure of performance used by some investors,equity analysts and others to make informed investment decisions. EBITDA is not a recognized earnings measure under GAAP and does not have a standardized meaning. Non-GAAP measures such as EBITDA should be considered in addition to results prepared in accordance with GAAP,but should not be considered a substitute for,or superior to,other financial measures prepared in accordance with GAAP. A limitation of using EBITDA is that it does not include all items that impact the company's net income for the period. Reconciliations to the GAAP equivalents of the non-GAAP financial measures are provided on the attached unaudited financial statements.
About the Numbers in This Release
Quarterly results
All quarterly results referred to in the text,tables and attachments to this release are unaudited. The financial statements from which the financial results reported in this press release are derived have been prepared in accordance with U.S. GAAP,unless otherwise noted as "non-GAAP," and are presented in U.S. dollars.
Q&A
For Q&A regarding the second quarter 2018 performance upon the release,investors may send the questions via email to IR@gigamedia.com.tw,and the responses will be replied individually.
About GigaMedia
Headquartered in Taipei,Taiwan,GigaMedia Limited (Singapore registration number: 199905474H) is a diversified provider of digital entertainment services in Taiwan and Hong Kong. GigaMedia's digital entertainment service business is an innovative leader in Asia with growing capabilities of development,distribution and operation of digital entertainments,as well as platform services for games with a focus on mobile games and casual games. More information on GigaMedia can be obtained from www.gigamedia.com.tw.
The statements included above and elsewhere in this press release that are not historical in nature are "forward-looking statements" within the meaning of the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995. These forward-looking statements include statements regarding expected financial performance (as described without limitation in the "Business Outlook" section and in quotations from management in this press release) and GigaMedia's strategic and operational plans. These statements are based on management's current expectations and are subject to risks and uncertainties and changes in circumstances. There are important factors that could cause actual results to differ materially from those anticipated in the forward looking statements,including but not limited to,our ability to license,develop or acquire additional online games that are appealing to users,our ability to retain existing online game players and attract new players,and our ability to launch online games in a timely manner and pursuant to our anticipated schedule. Further information on risks or other factors that could cause results to differ is detailed in GigaMedia's Annual Report on Form 20-F filed in April 2018 and its other filings with the United States Securities and Exchange Commission.
(Tables to follow)
GIGAMEDIA LIMITED
CONSOLIDATED STATEMENTS OF OPERATIONS
Three months ended
6/30/2018
03/31/2018
6/30/2017
unaudited
unaudited
unaudited
USD
USD
USD
Operating revenues
Digital entertainment service revenues
1,658,914
2,160,466
3,117,035
Other revenues
--
--
--
1,035
Operating costs
Cost of Digital entertainment service revenues
930,421
946,688
1,366,009
Cost of other revenues
--
--
--
930,009
Gross profit
728,493
1,213,778
1,751,026
Operating expenses
Product development and engineering expenses
300,635
289,171
288,371
Selling and marketing expenses
760,185
996,751
1,174,915
General and administrative expenses
1,003,359
896,504
982,438
Other
6,555
6,494
39,186
2,070,734
2,188,920
2,484,910
Loss from operations
(1,342,241)
(975,142)
(733,884)
Non-operating income (expense)
Interest income
338,602
278,943
108,580
Interest expense
--
--
(11,717)
Foreign exchange (loss) gain - net
246,830
(158,912)
(74,523)
(Loss) Gain on disposal of property,plant and equipment
31
--
965
Equity in net loss on equity method investments
--
--
(311)
Impairment loss on marketable securities and investments
--
--
(52,242)
Other - net
2,122
2,346
1,667,257
587,585
122,377
1,638,009
(Loss) Income from continuing operations before income
taxes
(754,656)
(852,765)
904,125
Income tax benefit (expense)
--
--
(Loss) Income from continuing operations
(754,125
Net (loss) income
(754,125
Less: Net loss attributable to noncontrolling interest
--
--
--
Net (loss) income attributable to shareholders of GigaMedia
(754,125
(Loss) Earnings per share attributable to GigaMedia
Basic:
Earnings (loss) from continuing operations
(0.07)
(0.08)
0.08
Loss from discontinued operations
0.00
0.00
0.00
(0.07)
(0.08)
0.08
Diluted:
Earnings (loss) from continuing operations
(0.07)
(0.08)
0.08
Loss from discontinued operations
0.00
0.00
0.00
(0.07)
(0.08)
0.08
Weighted average shares outstanding:
Basic
11,052,235
11,332
Diluted
11,235
GIGAMEDIA LIMITED
CONSOLIDATED BALANCE SHEETS
6/30/2018
3/31/2018
6/30/2017
unaudited
unaudited
unaudited
USD
USD
USD
Assets
Current assets
Cash and cash equivalents
60,732,757
62,111,308
66,449,544
Marketable securities - current
--
--
2,617
Accounts receivable - net
672,143
626,225
724,508
Prepaid expenses
309,952
384,051
510,432
Restricted cash
511,710
506,981
503,640
Other receivables
335,119
314,331
913,366
Other current assets
121,693
140,241
146,242
Total current assets
62,683,374
64,083,137
69,250,349
Property,plant & equipment - net
173,051
203,992
29,445
Intangible assets - net
48,473
9,353
4,848
Prepaid licensing and royalty fees
1,043,823
993,833
389,886
Other assets
279,616
289,821
384,468
Total assets
64,228,337
65,580,136
70,058,996
Liabilities and equity
Short-term borrowings
--
--
2,629,849
Accounts payable
244,240
364,977
291,215
Accrued compensation
405,416
207,524
375,393
Accrued expenses
2,098,418
2,148,836
2,628,643
Unearned revenue
1,756,877
1,845,355
2,474
Other current liabilities
176,174
336,062
169,352
Total current liabilities
4,681,125
4,902,754
8,205,926
Other liabilities
--
--
1,671,511
Total liabilities
4,754
9,877,437
GigaMedia's shareholders' equity
59,547,212
60,677,382
60,181,559
Noncontrolling interest
--
--
--
Total equity
59,559
Total liabilities and equity
64,996
GIGAMEDIA LIMITED
RECONCILIATIONS OF NON-GAAP RESULTS OF OPERATIONS
Three months ended
6/30/2018
3/31/2018
6/30/2017
unaudited
unaudited
unaudited
USD
USD
USD
Reconciliation of Net Income (Loss) to EBITDA
Net income (loss) attributable to GigaMedia
(754,125
Depreciation
25,563
23,454
1,657
Amortization
11,532
3,828
3,005
Interest income
(338,602)
(278,943)
(108,580)
Interest expense
--
--
11,717
Income tax (benefit) expense
--
--
--
EBITDA
(1,056,163)
(1,104,426)
811,924
View original content:/news-releases/gigamedia-announces-second-quarter-2018-financial-results-300690076.html