Tencent Announces 2020 Fourth Quarter and Annual Results
HONG KONG,March 24,2021 -- Tencent Holdings Limited ("Tencent" or the "Company",00700.HK),a leading provider of Internet value added services in China,today announced the unaudited consolidated results for the fourth quarter of 2020 ("4Q2020") and the audited consolidated results for the year ended December 31,2020 ("FY2020").
4Q2020 Key Highlights
Revenues: +26% YoY,non-IFRS[1] profit attributable to equity holders of the Company: +30% YoY
Total revenues were RMB133,669 million (USD20,486 million[2]),an increase of 26% over the fourth quarter of 2019 ("YoY").
On a non-IFRS basis,which is intended to reflect core earnings by excluding certain one-time and/or non-cash items:
- Operating profitwas RMB38,084 million (USD5,837million),an increase of 26%YoY. Operating margin was broadly stable at 28%.
- Profit for the periodwas RMB34,454million (USD5,280 million),an increase of 29%YoY. Net margin was broadly stable at 26%.
- Profit attributable to equity holders of the Companyfor the quarter was RMB33,207million (USD5,089 million),an increase of 30% YoY.
- Basic earnings per sharewere RMB3.494. Diluted earnings per share were RMB3.413.
On an IFRS basis:
- Operating profit was RMB63,713 million (USD9,765 million),an increase of 123% YoY. Operating margin increased to 48% from 27% last year.
- Profit for the period was RMB59,369 million (USD9,099 million),an increase of165% YoY. Net margin increased to 44% from 21% last year.
- Profitattributable to equity holders of the Companyfor the quarter was RMB59,302 million(USD9,an increaseof175%YoY.
- Basic earnings per share were RMB6.240. Diluted earnings per share were RMB6.112.
Total cash were RMB259,507 million (USD39,772 million) at the end of the quarter.
FY2020 Key Highlights
Revenues: +28%,non-IFRS profit attributable to equity holders of the Company: +30%
Total revenues were RMB482,064 million (USD73,881 million),an increase of 28% over 2019.
On a non-IFRS basis,which is intended to reflect core earnings by excluding certain one-time and/or non-cash items:
-Operating profitwas RMB149,404million (USD22,898million),an increase of 30%YoY. Operating margin was largely stable at 31%.
-Profit for the yearwas RMB126,983million (USD19,461 million),an increase of 30%YoY. Net margin was stable at 26%.
-Profit attributable to equity holders of the Companyfor the year was RMB122,742million (USD18,811 million),an increase of 30% YoY.
-Basic earnings per sharewere RMB12.934. Diluted earnings per share were RMB12.689.
On an IFRS basis:
-Operating profit was RMB184,237million (USD28,236 million),an increase of 55% YoY. Operating margin increased to 38% from 31% last year.
-Profit for the year was RMB160,125 million (USD24,541 million),an increase of67% YoY. Net margin increased to 33% from 25% last year.
-Profitattributable to equity holders of the Companyfor the year was RMB159,847 million(USD24,498 million),an increaseof71%YoY.
-Basic earnings per share were RMB16.844. Diluted earnings per share were RMB16.523.
The Board has recommended a final dividend of HKD1.60 per share for FY2020 (2019: HKD1.20 per share),subject to the approval of the shareholders at the Annual General Meeting.
[1]Non-IFRS adjustments (formerly referred as non-GAAP) excludes share-based compensation,M&A related impact such asnet
(gains)/losses from investee companies,amortisation of intangible assets and impairment provision/(reversals),as well as income
tax effects.
[2]Figures stated in USD are based on USD1 to RMB6.5249
Mr. Ma Huateng,Chairman and CEO of Tencent,said,"While 2020 was a year of unprecedented challenges,solid results across all our businesses testify to our focus on user value,technology innovation and business sustainability. We extended our leading position in the consumer internet space with enriched content and innovations across our products,while making notable progress in international expansion,starting with games. We also further penetrated into industrial internet with our flagship SaaS products and upgraded cloud infrastructure. We will continue to implement Tech for Good and work with industry partners to bring value-enhancing products and services to users,enterprises and society as a whole."
4Q2020 Financial Review
Revenues from VAS increased by 28% to RMB67.0 billion for the fourth quarter of 2020 on a year-on-year basis. Online games revenues grew by 29% to RMB39.1 billion,among which our international games revenues were RMB9.8 billion,up 43% on a year-on-year basis. The increase primarily reflected revenue contributions from our smart phone games including Peacekeeper Elite,Honour of Kings,PUBG Mobile and recently launched titles such as Moonlight Blade Mobile. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB36.7 billion and PC client games revenues were RMB10.2 billion for the fourth quarter of 2020. Social networks revenues increased by 27% to RMB27.9 billion. The increase was mainly driven by revenue growth from digital content services including the consolidation impact of HUYA's live broadcast services,our music and video subscription services,as well as from in-game virtual item sales.
Revenues from Online Advertising increased by 22% to RMB24.7 billion for the fourth quarter of 2020,as a result of rising demand from advertiser categories such as education,eCommerce platforms and fast-moving-consumer-goods,as well as consolidation of Bitauto's advertising revenue. Social and others advertising revenues grew by 25% to RMB20.4 billion. The increase primarily reflected more advertiser demand for Weixin Moments inventory,and for customised in-app advertising solutions offered by our mobile advertising network. Media advertising revenues increased by 8% to RMB4.3 billion. The increase was mainly driven by our music streaming apps,as well as contributions from Tencent Video due to airing of popular drama series.
Revenues from FinTech and Business Services increased by 29% to RMB38.5 billion for the fourth quarter of 2020 on a year-on-year basis. The increase was primarily due to revenue growth from commercial payment and wealth management services resulting from increased volume of transactions and value per transaction. Our Business Services revenues experienced robust year-on-year growth as we deepened our market presence in verticals such as municipal services,financial services and Internet services,and as we began to consolidate Bitauto's Business Services revenue during the fourth quarter of 2020.
Other Key Financial Information for 4Q2020
EBITDA was RMB42,872 million,up 20% YoY. Adjusted EBITDA was RMB46,533 million,up 21% YoY.
Capital expenditures wereRMB9,659 million,down 43% YoY.
Free cash flow*was RMB27,664 million,down 11% YoY.
As at December 31,2020,net cash position totalled RMB11,063 million. Fair value of our stakes in listed investee companies (excluding subsidiaries) totalled RMB1,204.9 billion,compared to RMB890.7 billion as at September 30,2020.
* Starting from 2020,free cash flow was adjusted by subtracting payments for media content and lease liabilities,in addition to subtracting payments for capital expenditure from the operating cash flow. Restated free cash flow was RMB16.8 billion in 1Q2019,RMB12.6 billion in 2Q2019,RMB28.1 billion in 3Q2019,and RMB31.3 billion in 4Q2019,respectively.
Operating Metrics
As at
31 December
2020
As at
31 December
2019
Year-
on-year
change
As at
30September
2020
Quarter-
on-quarter
change
(in millions,unless specified)
Combined MAU of
Weixin and WeChat
1,225.0
1,164.8
5.2%
1,212.8
1.0%
Smart device MAU of QQ
594.9
647.0
-8.1%
617.4
-3.6%
Fee-based VAS registered
subscriptions
219.5
180.1
21.9%
213.4
2.9%
Business Review and Outlook
While 2020 was an unprecedentedly challenging year,we believe our solid operational and financial results testify to our focus on user value and technology innovation. Below are some highlights from our key products and business lines:
Communication and Social
Throughout the past decade,Weixin has evolved from an instant messaging app to a service meeting the digital needs of over 1.2 billion users. Each day,more than 120 million users post in Moments,360 million users read Official Accounts articles and 400 million users access Mini Programs. SMEs and brands increasingly connect with users via Mini Programs and Weixin Pay,and annual transaction volume generated from Mini Programs more than doubled year-on-year in 2020.
Users are increasingly uploading personal videos,and sharing them with friends,in Weixin Moments and chats. They can now share informative videos publicly through our product innovation - Video Accounts. Video Accounts also enable brands and enterprises to broaden their audience reach and drive transactions,especially via links to Mini Programs.
Within QQ,we focused on enhancing interactive experiences in vertical communities. We increased stickiness among young users by enriching communal experiences such as playing AI-powered social games and watching Tencent Video together in video calls. QQ's video and image feed services,Mini World,increased its user engagement as we added hashtag feature and initiated trending topics that resonate with Generation Z. We launched joint promotions and celebrity eSports events for our popular games such as Honour of Kings and Call of Duty Mobile. We provided interactive learning experiences such as quiz challenges through partnering with educational institutions.
Looking forward,we will seek to provide lively chat experiences and to facilitate users in sharing content with broader communities. We will enrich interest-based community experiences for young QQ users,while delivering a better social commerce experience within the Weixin ecosystem for consumers,SMEs and brands.
Online Games
We strengthened our global leadership in mobile and PC games via self-developed franchises and IP collaboration with partners and investee companies. Our leadership spans multiple genres,including MOBA,shooter and MMORPG,as well as multiple platforms,including mobile and PC.
Honour of Kings was the top-grossing mobile game worldwide for the second consecutive year and continued as the most popular mobile game in China by MAU. In January 2021,we released the biggest-ever update for Honour of Kings with a new hero,skins and user interface. We upgraded our rendering technology,which enhanced visual effects with minimal performance overhead,enabling more compelling content and game experience in future upgrades.
The launch of Call of Duty Mobile in China drew hardcore players with a fast-paced and competitive first-person-shooting experience,complementing Peacekeeper Elite and CrossFire Mobile within the shooter genre.
The release of Moonlight Blade Mobile demonstrated our capabilities in the MMORPG genre. Aurora Studio extended this IP from PC to mobile while retaining its distinctive oriental style and semi-sandbox open world design. Moonlight Blade Mobile ranked as the top grossing MMORPG on iOS in China during the fourth quarter of 2020.
Our partnership with Nintendo extended our home entertainment offerings to consoles. By the end of 2020,we have distributed over 1 million Switch consoles and published a dozen popular Switch titles in China.
To maintain a healthy gameplay environment for teenagers in China,we made ongoing upgrades to the Healthy Gameplay System,which aims to help parents manage younger users' in-game play time and spending. During the fourth quarter of 2020,minors aged under 18 accounted for 6.0% of our China online game gross receipts. Among which,minors aged under 16 accounted for 3.2% of our China online game gross receipts.
League of Legends attracted over 45 million peak concurrent viewers for its 2020 World Championship Finals,setting a record viewership for a games eSports event. The rollout of League of Legends' mobile version,Wild Rift,further expanded its franchise user base.
PUBG Mobile ranked as the most popular mobile game in international markets by MAU for the second consecutive year,according to App Annie. The PUBG Mobile Global Championship became the most viewed eSports tournament of mobile games.
Digital Content
Our fee-based VAS subscriptions grew 22% year-on-year to 219 million. We are the leader in the long form video industry with 123 million video subscriptions,benefitting from the release of popular anime IPs and drama series. We have extended our IP value across literature,anime,games and long form video services to create appealing content and attract paying users. We are also building vibrant short form video communities to encourage interaction between viewers and creators,and to deliver knowledge-based video content. The mini drama series we showed on Weishi gained great popularity,generating billions of video views and social media posts. We sustained music subscription growth with the pay-for-streaming model. At China Literature,we have sought to enrich free and paid content,community features and an IP-centric ecosystem.
Online Advertising
We integrated our advertising platforms,strengthening our own properties as well as mobile advertising network as preferred choices for advertisers.
In Weixin Moments,we enabled performance-oriented advertisers to link their advertisements to Mini Programs,boosting their sales conversion. Our mobile advertising network offered customised in-app advertising solutions,ramping up in-game advertising revenue from third-party game companies and Internet services providers.
Looking forward,we will continue to strengthen our recommendation algorithms and analytic services to increase user acquisition efficiency and sales conversion for advertisers.
FinTech
The strategic focus for our FinTech business is to work closely with regulators and collaborate with industry partners to deliver compliant and inclusive FinTech products,while prioritising risk management over scale.
As consumption rebounded and payment digitalisation accelerated,our payment transaction volume increased healthily year-on-year,driven by more daily active consumers and higher payment frequency in multiple verticals,such as retail,public services and groceries. Our commercial take rates remained stable. For wealth management service,aggregated customer assets grew robustly year-on-year.
Cloud and Other Business Services
We invested in IaaS technology,including our customised "Star Lake" cloud server solutions and self-developed data centre technology "T-block",to enhance our Cloud Services' performance and cost efficiency. We developed a new generation Star Lake SA3 server powered by the latest generation AMD EPYC processors,enhancing AI,security,storage and network capabilities with better energy efficiency.
In the area of SaaS products,Tencent Meeting has become the largest standalone app for cloud conferencing in China. The recently released enterprise version of Tencent Meeting penetrated the energy,healthcare and education industries. We rolled out new conference room solutions,Tencent Meeting Rooms and Connector,which are compatible with customers' existing audiovisual equipment and facilitate high-quality interactive communication. WeCom,the enterprise version of Weixin,has become an integral communications tool for remote workplaces,serving over 5.5 million enterprise customers,better connecting them internally and to over 400 million Weixin users.
We will continue to invest in cloud computing infrastructure and technology,leverage our communication and productivity strengths while working with partners to upgrade our PaaS and SaaS solutions.
Environmental,Social and Governance ("ESG") Initiatives
Sustainability is vital to the development of the Company's strategy and operations,and we strive to integrate social responsibility into our products and services.
Environmental
We recently announced our commitment in moving towards carbon neutrality to help tackle climate change,and are exploring renewable energy solutions for the operation of our office buildings and data centres. We also leverage our expertise in AI,big data,and cloud computing with the mission of helping manage sustainability problems for the planet,such as smart agriculture solutions. TiMi Studios,the developer of Honour of Kings,has recently joined the Playing for the Planet Alliance,a collective effort initiated by the United Nations Environment Programme to decarbonise and integrate environmental activations into games.
Social
User privacy and data security are top priorities at Tencent. We focus on user experience and adhere to a "privacy by design" approach. We deploy advanced technologies such as data encryption,data masking,de-identification and quantum cryptography,to safeguard users' data security.
We have upgraded our Balanced Online Entertainment System in China to help parents prevent excessive use of online services by minors.
Tencent Health Code has facilitated domestic travel during the COVID-19 period. We also assisted enterprises to maintain business continuity through Weixin Pay,Mini Programs and other digital solutions.
We have built Tencent Charity Platform into an efficient fundraising platform,while also providing technology for the digitalisation of charitable organisations to engage with supporters. In 2020,our flagship charity event,99 Giving Day,engaged over 18 million users and 10,000 charities,raising over RMB3 billion within three days. Through Weixin and QQ,we bridge the digital divide for the elderly and the disadvantaged. We support rural vitalisation through our WeCounty initiative,connecting over 16,000 villages and 2.5 million villagers.
Governance
We have established stringent risk management and internal controls to maintain the highest standards in corporate governance. Anti-fraud and whistleblowing policies are also in place in order to identify and prevent fraud and corruption. We believe diversity is key to effective governance and are dedicated to enhancing board diversity in gender,background and expertise.
Looking into the future,with our vision "Value for Users,Tech for Good",we will continue to harness the power of technology in developing innovative products and services,and creating value for all stakeholders.
For other detailed disclosure,please refer to our website http://www.tencent.com/en-us/investors.htmlhttp://www.tencent.com/ir,or follow us via Weixin Official Account (Weixin ID: Tencent_IR).
About Tencent
Tencent uses technology to enrich the lives of Internet users.
Our communication and social services,Weixin and QQ,connect users with each other and with digital content and services,both online and offline,making their lives more convenient. Our targeted advertising service helps advertisers reach out to hundreds of millions of consumers in China. Our FinTech and business services support our partners' business growth and assist their digital upgrade.
Tencent invests heavily in talent and technological innovation,actively promoting the development of the Internet industry. Tencent was founded in Shenzhen,China,in 1998. Shares of Tencent (00700.HK) are listed on the Main Board of the Stock Exchange of Hong Kong.
Non-IFRS Financial Measures
To supplement the consolidated results of the Group prepared in accordance with IFRS,certain additional non-IFRS financial measures (in terms of operating profit,operating margin,profit for the period,net margin,profit attributable to equity holders of the Company,basic EPS and diluted EPS),have been presented in this press release. These unaudited non-IFRS financial measures should be considered in addition to,not as a substitute for,measures of the Group's financial performance prepared in accordance with IFRS. In addition,these non-IFRS financial measures may be defined differently from similar terms used by other companies.
The Company's management believes that the non-IFRS financial measures provide investors with useful supplementary information to assess the performance of the Group's core operations by excluding certain non-cash items and certain impact of M&A transactions. In addition,non-IFRS adjustments include relevant non-IFRS adjustments for the Group's major associates based on available published financials of the relevant major associates,or estimates made by the Company's management based on available information,certain expectations,assumptions and premises.
Forward-Looking Statements
This press release contains forward-looking statements relating to the business outlook,forecast business plans and growth strategies of the Company. These forward-looking statements are based on information currently available to the Company and are stated herein on the basis of the outlook at the time of this press release. They are based on certain expectations,assumptions and premises,some of which are subjective or beyond our control. These forward-looking statements may prove to be incorrect and may not be realised in future. Underlying the forward-looking statements is a lot of risks and uncertainties. Further information regarding these risks and uncertainties is included in our other public disclosure documents on our corporate website.
CONSOLIDATED INCOME STATEMENT
RMB in million,unless specified
Unaudited
Audited
4Q2020
4Q2019
2020
2019
Revenues
133,669
105,767
482,064
377,289
VAS
66,979
52,308
264,212
199,991
Online Advertising
24,655
20,225
82,271
68,377
FinTech and Business Services
38,494
29,920
128,086
101,355
Others
3,541
3,314
7,495
7,566
Cost of revenues
(74,788)
(59,659)
(260,532)
(209,756)
Gross profit
58,881
46,108
221,532
167,533
Gross margin
44%
44%
46%
44%
Interest income
1,708
1,580
6,957
6,314
Other gains,net
32,936
3,630
57,131
19,689
Selling and marketing expenses
(10,033)
(6,712)
(33,758)
(21,396)
General and administrative expenses
(19,779)
(16,002)
(67,625)
(53,446)
Operating profit
63,713
28,604
184,237
118,694
Operating margin
48%
27%
38%
31%
Finance costs,net
(2,253)
(2,767)
(7,887)
(7,613)
Share of profit/(loss) of associates and joint ventures
1,618
(1,328)
3,672
(1,681)
Profit before income tax
63,078
24,509
180,022
109,400
Income tax expense
(3,709)
(2,137)
(19,897)
(13,512)
Profit for the period
59,369
22,372
160,125
95,888
Net margin
44%
21%
33%
25%
Attributable to:
Equity holders of the Company
59,302
21,582
159,847
93,310
Non-controlling interests
67
790
278
2,578
Non-IFRS profit
attributable to equity holders of the Company
33,207
25,484
122,742
94,351
Earnings per share for profit attributable to
equity holders of the Company
(in RMB per share)
- basic
6.240
2.278
16.844
9.856
- diluted
6.112
2.248
16.523
9.643
CONSOLIDATED STATEMENT OF COMPREHENSIVE INCOME
RMB in millions,unless specified
Audited
2020
2019
Profit for the year
160,888
Other comprehensive income,net of tax:
Items that may be subsequently reclassified to profit or loss
Share of other comprehensive income of associates and joint ventures
334
125
Transfer of share of other comprehensive income to profit or loss upon
disposal and deemed disposal of associates
(3)
(3)
Currency translation differences
(7,262)
3,089
Other fair value losses
(1,552)
(2,139)
Items that will not be subsequently reclassified to profit or loss
Net gains from changes in fair value of financial assets at fair value
through other comprehensive income
130,525
23,119
Currency translation differences
(1,285)
-
Other fair value gains/(losses)
291
(178)
121,048
24,013
Total comprehensive income for the year
281,173
119,901
Attributable to:
Equity holders of the Company
277,834
116,670
Non-controlling interests
3,339
3,231
OTHER FINANCIAL INFORMATION
RMB in millions,unless specified
Unaudited
Audited
4Q2020
4Q2019
2020
2019
EBITDA (a)
42,872
35,675
170,680
137,268
Adjusted EBITDA (a)
46,533
38,572
183,314
147,395
Adjusted EBITDA margin (b)
35%
36%
38%
39%
Interest and related expenses
1,766
2,348
7,449
7,690
Net cash/ (debt) (c)
11,063
(15,552)
11,552)
Capital expenditures (d)
9,659
16,869
33,960
32,369
Note:
(a) EBITDA is calculated as operating profit minus interest income and other gains/losses,net,and adding back depreciation of property,plant and equipment,
investment properties as well as right-of-use assets,and amortisation of intangible assets. Adjusted EBITDA is calculated as EBITDA plus equity-settled
share-based compensation expenses.
(b) Adjusted EBITDA margin is calculated by dividing Adjusted EBITDA by revenues.
(c) Net cash/(debt) represents period end balance and is calculated as cash and cash equivalents,plus term deposits and others,minus borrowings and notes
payable.
(d) Capital expenditures consist of additions (excluding business combinations) to property,construction in progress,investment
properties,land use rights and intangible assets (excluding video and music content,game licences and other content).
CONSOLIDATED STATEMENT OF FINANCIAL POSITION
RMB in millions,unless specified
Audited
As at December 31
2020
2019
ASSETS
Non-current assets
Property,plant and equipment
59,843
46,824
Land use rights
16,091
15,609
Right-of-use assets
12,929
10,847
Construction in progress
4,939
3,935
Investment properties
583
855
Intangible assets
159,437
128,860
Investments in associates
297,609
213,614
Investments in joint ventures
7,649
8,280
Financial assets at fair value through profit or loss
165,944
128,822
Financial assets at fair value through other
comprehensive income
213,091
81,721
Prepayments,deposits and other assets
24,630
23,442
Other financial assets
4
-
Deferred income tax assets
21,348
18,209
Term deposits
31,681
19,000
1,015,778
700,018
Current assets
Inventories
814
718
Accounts receivable
44,981
35,839
Prepayments,deposits and other assets
40,321
27,840
Other financial assets
1,133
375
Financial assets at fair value through profit or loss
6,593
7,114
Term deposits
68,487
46,911
Restricted cash
2,520
2,180
Cash and cash equivalents
152,798
132,991
317,647
253,968
Total assets
1,333,425
953,986
CONSOLIDATED STATEMENT OF FINANCIAL POSITION (continued)
RMB in millions,unless specified
Audited
As at December 31
2020
2019
EQUITY
Equity attributable to equity holders of the Company
Share capital
-
-
Share premium
48,793
35,271
Shares held for share award schemes
(4,412)
(4,002)
Other reserves
121,139
16,786
Retained earnings
538,464
384,651
703,984
432,706
Non-controlling interests
74,059
56,118
Total equity
778,043
488,824
LIABILITIES
Non-current liabilities
Borrowings
112,145
104,257
Notes payable
122,057
83,327
Long-term payables
9,910
3,577
Other financial liabilities
9,254
5,242
Deferred income tax liabilities
16,061
12,841
Lease liabilities
10,198
8,428
Deferred revenue
6,678
7,334
286,303
225,006
Current liabilities
Accounts payable
94,030
80,690
Other payables and accruals
54,308
45,174
Borrowings
14,242
22,695
Notes payable
-
10,534
Current income tax liabilities
12,134
9,733
Other tax liabilities
2,149
1,245
Other financial liabilities
5,567
5,857
Lease liabilities
3,822
3,279
Deferred revenue
82,827
60,949
269,079
240,156
Total liabilities
555,382
465,162
Total equity and liabilities
1,986
RECONCILIATIONS OF IFRS TO NON-IFRS RESULTS
As
reported
Adjustments
Non-IFRS
RMB in million,
unless specified
Share-based
compensation (a)
Net (gains)/losses from
investee companies (b)
Amortisation of
intangible assets (c)
Impairment
Provision/(reversals) (d)
Income
tax effects (e)
Year ended December 31,2020
Operating profit
184,237
13,745
(63,299)
3,299
11,422
–
149,404
Profit for the year
160,125
17,089
(69,348)
7,723
12,684
(1,290)
126,983
Profit attributable to equity
holders
159,847
16,228
(69,473)
6,387
10,673
(920)
122,742
Operating margin
38%
31%
Net margin
33%
26%
Year ended December 31,2019
Operating profit
118,694
10,500
(19,650)
1,051
4,006
–
114,601
Profit for the year
95,888
12,774
(20,818)
5,781
5,202
(1,238)
97,589
Profit attributable to equity
holders
93,310
12,309
(20,720)
5,362
5,185
(1,095)
94,351
Operating margin
31%
30%
Net margin
25%
26%
Note:
(a) Including put options granted to employees of investee companies on their shares and shares to be issued under investee companies' share-based incentive plans which can be acquired by the Group,and other incentives
(b) Including net (gains)/losses on deemed disposals/disposals of investee companies,fair value changes arising from investee companies,and other expenses in relation to equity transactions of investee companies
(c) Amortisation of intangible assets resulting from acquisitions
(d) Impairment provisions/(reversals) for associates,joint ventures,goodwill and other intangible assets arising from acquisitions
(e) Income tax effects of non-IFRS adjustments
RECONCILIATIONS OF IFRS TO NON-IFRS RESULTS
As
reported
Adjustments
Non-IFRS
RMB in millions,
unless specified
Share-based
compensation (a)
Net (gains)/losses from
investee companies (b)
Amortisation of
intangible assets (c)
Impairment
Provisions/(reversals) (d)
Income
tax effects (e)
Unaudited three months ended December 31,2020
Operating profit
63,713
3,744
(34,652)
885
4,394
–
38,084
Profit for the period
59,369
4,896
(36,149)
2,260
4,407
(329)
34,454
Profit attributable to equity
holders
59,302
4,735
(36,928)
1,926
4,407
(235)
33,207
Operating margin
48%
28%
Net margin
44%
26%
Unaudited three months ended September 30,2020
Operating profit
43,953
3,059
(8,703)
905
(1,098)
–
38,116
Profit for the period
38,899
3,770
(10,099)
2,005
(973)
(277)
33,325
Profit attributable to equity
holders
38,542
3,517
(10,133)
1,620
(1,026)
(217)
32,303
Operating margin
35%
30%
Net margin
31%
27%
Unaudited three months ended December 31,2019
Operating profit
28,604
3,269
(2,340)
701
72
–
30,306
Profit for the period
22,372
3,965
(1,412)
1,667
140
(93)
26,639
Profit attributable to equity
holders
21,582
3,756
(1,403)
1,406
133
10
25,484
Operating margin
27%
29%
Net margin
21%
25%
Note:
(a) Including put options granted to employees of investee companies on their shares and shares to be issued under investee companies' share-based incentive plans which can be acquired by the Group,goodwill and other intangible assets arising from acquisitions
(e) Income tax effects of non-IFRS adjustments
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