SINGAPORE,Feb. 27,2019 -- Sea Limited (NYSE: SE) ("Sea" or the "Company") today announced its financial results for the fourth quarter and full year ended December 31,2018.
Highlights
- Group
Total adjusted revenue for the full year of 2018 reached US$1,048.7 million,more than 10.4% above the midpoint of our previous guidance,which was revised upwards twice during 2018.
- Digital Entertainment
Adjusted revenue for the full year of 2018 reached US$661.0 million,more than 8.4% above the midpoint of our previous guidance.
Adjusted revenue was up 60.0% from the third quarter to the fourth quarter of 2018 to reach US$231.4 million,and is expected to show further robust growth in the first quarter of 2019.
Adjusted EBITDA margin increased to 45.5% for the fourth quarter of 2018 from 37.2% for the third quarter of 2018,and is expected to improve further in the first quarter of 2019.
Our first fully self-developed game,Free Fire,continued to see good momentum and recently achieved more than 350 million registered users and more than 40 million peak daily active users,and was the world's fourth most downloaded game across the Apple App Store and the Google Play Store combined in 2018,according to App Annie.
Free Fire is also one of the most popular games in Latin America. According to App Annie,Free Fire was the top ranked game in Brazil in 2018 by average monthly active users,downloads and consumer spend,and ranked in the top five in each category in both Mexico and Argentina. We believe this demonstrates our ability to penetrate fast growing emerging markets globally,which greatly expands our total addressable market base beyond just our core markets.
We also recently launched Speed Drifters,a localized version of Tencent's hit game QQ Speed,and the first game published under our right of first refusal arrangement with Tencent.
We have partnered with PUBG Corporation to bring PUBG LITE to several of our key markets in Southeast Asia.
- E-commerce
Gross merchandise value ("GMV") for the full year of 2018 reached US$10.3 billion,more than 8.8% above the midpoint of our previous guidance.
GMV was US$3.4 billion for the fourth quarter of 2018,up 27.3% quarter-on-quarter from US$2.7 billion for the third quarter of 2018.
Gross orders for the fourth quarter of 2018 totaled 206.9 million,up 30.5% quarter-on-quarter from 158.5 million for the third quarter of 2018.
Annual active buyers for 2018 totaled 49.9 million,up 130.0% year-on-year from 21.7 million for 2017.
According to App Annie,Shopee was the most downloaded app in the Shopping category in Southeast Asia and Taiwan in 2018.
Adjusted revenue for the full year of 2018 reached US$290.7 million,up 1,540.8% year-on-year. In the fourth quarter of 2018,adjusted revenue was up 78.2% from the third quarter of 2018,to reach US$126.9 million.
Adjusted revenue as a percentage of GMV increased to 3.7% in the fourth quarter of 2018,up from 2.6% in the previous quarter and 0.6% for the same period a year ago.
Sales and marketing expenses as a percentage of GMV fell once again to 5.4% in the fourth quarter of 2018,down from 5.7% in the previous quarter and 8.5% for the same period a year ago.
Shipping subsidies declined in absolute dollar terms in the fourth quarter compared to the third quarter,even as order numbers grew by 30.5% during the same period.
We expect sales and marketing expenses to start trending downwards in absolute dollar terms in 2019,as Shopee continues to scale with increasing efficiency,benefiting from strong organic user growth,and solidify its market leadership in our region.
We expect Shopee to record a positive quarterly adjusted EBITDA before allocation of the headquarters' common expenses for the first time in the first quarter of 2019 in Taiwan.
In Indonesia,Shopee's largest market,Shopee recorded 83.8 million orders in the fourth quarter of 2018,or a daily average of 0.9 million,further extending its leadership as the largest e-commerce platform in the market.
Guidance
For the full year of 2019,we currently expect adjusted revenue for digital entertainment to be between US$1.2 billion and US$1.3 billion,representing 81.5% to 96.7% growth from 2018.
We currently expect adjusted revenue for e-commerce for the full year of 2019 to be between US$630 million and US$660 million,representing year-on-year growth of 116.7% to 127.0%.
Fourth Quarter 2018 Key Metrics
- Group
Total adjusted revenue was US$389.3 million,up 136.6% year-on-year from US$164.5 million for the fourth quarter of 2017 and up 60.3% quarter-on-quarter from US$242.8 million for the third quarter of 2018.
Total adjusted EBITDA was US$(203.6) million,compared to US$(140.2) million for the fourth quarter of 2017 and US$(183.8) million for the third quarter of 2018.
- Digital Entertainment
Adjusted revenue was US$231.4 million,up 63.1% year-on-year from US$141.9 million for the fourth quarter of 2017 and an increase of 60.0% quarter-on-quarter from US$144.6 million for the third quarter of 2018.
Adjusted EBITDA was US$105.2 million,up 100.0% year-on-year from US$52.6 million for the fourth quarter of 2017 and an increase of 95.9% quarter-on-quarter from US$53.7 million for the third quarter of 2018.
Quarterly active users reached 216.2 million,an increase of 146.2% year-on-year from 87.8 million for the fourth quarter of 2017 and up 22.8% quarter-on-quarter from 176.1 million for the third quarter of 2018.
Average revenue per user was US$1.1 compared to US$1.6 for the fourth quarter of 2017 and US$0.8 for the third quarter of 2018.
- E-commerce
GMV was US$3.4 billion,an increase of 117.0% year-on-year from US$1.6 billion for the fourth quarter of 2017 and up 27.3% quarter-on-quarter from US$2.7 billion for the third quarter of 2018.
Gross orders for the quarter totaled 206.9 million,an increase of 110.5% year-on-year from 98.3 million for the fourth quarter of 2017 and up 30.5% quarter-on-quarter from 158.5 million for the third quarter of 2018.
Adjusted revenue was US$126.9 million,261.9% year-on-year from US$9.3 million for the fourth quarter of 2017 and up 78.2% quarter-on-quarter from US$71.2 million for the third quarter of 2018.
Adjusted revenue included US$87.6 million of marketplace revenue[1],up 884.3% year-on-year from US$8.9 million for the fourth quarter of 2017 and up 74.2% quarter-on-quarter from US$50.3 million for the third quarter of 2018,and US$39.3 million of product revenue[2],up 9,725.0% year-on-year from US$0.4 million for the fourth quarter of 2017 and up 88.0% quarter-on-quarter from US$20.9 million in the third quarter of 2018.
Adjusted revenue as a percentage of GMV increased to 3.7% in the fourth quarter of 2018,up from 2.6% in the previous quarter and 0.6% for the same period a year ago.
Adjusted EBITDA was US$(277.5) million,compared to US$(175.4) million for the fourth quarter of 2017 and US$(214.9) million for the third quarter of 2018.
Sales and marketing expenses as a percentage of GMV declined to 5.4% from 8.5% for the fourth quarter of 2017 and 5.7% for the third quarter of 2018,while Shopee achieved record-breaking transaction volumes in its 11.11 and 12.12 sales events during the fourth quarter.
Full Year 2018 Key Metrics
- Group
Total adjusted revenue was US$1,up 89.4% year-on-year from US$553.6 million for the full year of 2017.
Total adjusted EBITDA was US$(694.0) million,compared to US$(332.1) million for the full year of 2017.
- Digital Entertainment
Adjusted revenue was US$661.0 million,up 33.3% year-on-year from US$495.9 million for the full year of 2017.
Adjusted EBITDA was US$262.5 million,an increase of 50.1% year-on-year from US$174.9 million for the full year of 2017.
- E-commerce
GMV was US$10.3 billion,an increase of 149.9% year-on-year from US$4.1 billion for the full year of 2017.
Gross orders totaled 604.5 million,an increase of 146.9% year-on-year from 244.8 million for the full year of 2017.
Adjusted revenue was US$290.7 million,540.8% year-on-year from US$17.7 million for the full year of 2017. Adjusted revenue included US$197.3 million of marketplace revenue1,040.5% year-on-year from US$17.3 million for the full year of 2017,and US$93.4 million of product revenue2,up 23,250.0% year-on-year from US$0.4 million for the full year of 2017.
Adjusted revenue as a percentage of GMV increased to 2.8%,up from 0.4% in the previous year.
Adjusted EBITDA was US$(860.3) million,compared to US$(444.3) million for the full year of 2017.
Sales and marketing expenses as a percentage of GMV was 5.9% compared to 8.3% for the full year of 2017.
[1]
Marketplace revenue mainly consists of commission and advertising income and revenue generated from other value-added services.
[2]
Product revenue mainly consists of revenue generated from direct sales.
Strategic Business Updates
Digital Entertainment
In 2018,Garena recorded strong results and materially expanded our digital entertainment business from being a PC-focused regional publisher to a leading global developer and publisher,with core strengths in mobile games and a key focus on emerging markets. In the fourth quarter of 2018,our adjusted revenue from mobile games,self-developed game,and regions outside our current core markets accounted for 85.1%,44.5% and 28.0% of our total digital entertainment adjusted revenue,respectively.
Our game development studio in Shanghai now has more than 200 developers focused on enhancing our existing game and building out our pipeline of self-developed games. Our first global self-developed hit game,is now one of the world's most popular mobile battle royale titles. According to App Annie,for the full year of 2018,Free Fire was the fourth most downloaded game across the Apple App Store and the Google Play Store combined. It has also hit the milestone of recording more than 100 million monthly active users. Moreover,since late 2018,we have been rolling out our first global eSports tournament for Free Fire,the Free FireWorld Cup.
Meanwhile,we continued to strengthen our relationships with our long-term game publishing partners and leading global developers to enhance Garena's portfolio of top quality content. In January 2019,we launched Speed Drifters,a localized version of Tencent's hit game QQ Speed. Speed Drifters is the first game from the Tencent portfolio published under our recently announced right of first refusal arrangement with Tencent. Furthermore,we have agreed with PUBG Corporation to bring into several of our key markets in Southeast Asia PUBG LITE,a PC game adapted from their global hit game PUBG.
E-commerce
Shopee saw sustained strong growth in the fourth quarter and full year of 2018,with GMV,orders,and adjusted revenue each increasing sharply,and sales and marketing expenses as a percentage of GMV continuing to decline.
Just three years since the launch of the platform,Shopee's annual GMV has exceeded US$10 billion. We believe that Shopee's rapid growth and ascent to regional market leadership over such a short period of time reflects the success of our strategy to build a mobile-centric,socially engaging marketplace with the right product category focus and with integrated and comprehensive user services – as well as our ability to execute this strategy efficiently and effectively.
Shopee continues to scale with increasing efficiency as it enjoys the increasingly powerful flywheel effects of an e-commerce marketplace. During the fourth quarter,we saw robust consumer engagement in our large-scale sales events for 11.11 and 12.12. We set a new record for orders in a single day with more than 12 million orders recorded over the 24 hours of December 12,2018. Approximately 5.4 million of those orders were recorded in Indonesia alone.
While the level of user engagement in the fourth quarter of 2018 broke all previous records,Shopee's sales and marketing expenses as a percentage of GMV declined further during the fourth quarter to 5.4%,compared to 5.7% in the third quarter of 2018. Moreover,shipping subsidies fell in absolute dollar terms in the fourth quarter compared to the third quarter,even as GMV and order numbers continued to grow sharply.
Our focus on engaging with sellers and enhancing the online shopping experience for buyers is also delivering strong financial results for Shopee. During the fourth quarter,e-commerce adjusted revenue reached US$126.9 million,261.9% year-on-year from US$9.3 million for the fourth quarter of 2017 and up 78.2% quarter-on-quarter from US$71.2 million for the third quarter of 2018. This strong growth in revenue was primarily driven by the expansion of our e-commerce marketplace,as we deepened our relationships and engagement with sellers and buyers,and enhanced our e-commerce ecosystem. Ramping up monetization in tandem with promoting the efficient growth of the Shopee ecosystem will continue to be our key focus for 2019.
Unaudited Summary of Financial Results
(Amounts are expressed in thousands of US dollars "$")
For the Three Months
ended December 31,
For the Full Year
ended December 31,
2017
2018
2017
2018
$
$
YOY%
$
$
YOY%
(unaudited)
(unaudited)
(unaudited)
(unaudited)
Revenue
Service revenue
Digital Entertainment
106,323
131,257
23.5%
365,167
462,464
26.6%
E-commerce and other services
17,754
112,356
532.8%
47,444
270,049
469.2%
Sales of goods
527
39,611
7,416.3%
1,579
94,455
5,882.0%
124,604
283,224
127.3%
414,190
826,968
99.7%
Cost of revenue
Cost of service
Digital Entertainment
(60,240)
(77,846)
29.2%
(217,986)
(267,359)
22.6%
E-commerce and other services
(40,257)
(171,229)
325.3%
(107,260)
(446,281)
316.1%
Cost of goods sold
(562)
(42,108)
7,392.5%
(1,632)
(98,570)
5,939.8%
(101,059)
(291,183)
188.1%
(326,878)
(812,210)
148.5%
Gross profit
23,545
(7,959)
(133.8)%
87,312
14,758
(83.1)%
Other operating income
2,157
4,291
98.9%
3,497
9,799
180.2%
Sales and marketing expenses
(156,418)
(207,487)
32.6%
(425,974)
(705,015)
65.5%
General and administrative expenses
(51,754)
(87,160)
68.4%
(137,868)
(240,781)
74.6%
Research and development expenses
(8,671)
(26,642)
207.3%
(29,323)
(67,529)
130.3%
Total operating expenses
(214,686)
(316,998)
47.7%
(589,668)
(1,003,526)
70.2%
Operating loss
(191,141)
(324,957)
70.0%
(502,356)
(988,768)
96.8%
Non-operating (loss) income,net
(62,283)
52,984
(185.1)%
(46,153)
34,888
(175.6)%
Income tax expense
(8,730)
(2,993)
(65.7)%
(10,745)
(4,088)
(62.0)%
Share of results of equity investees
(986)
(1,092)
10.8%
(1,912)
(3,066)
60.4%
Net loss
(263,140)
(276,058)
4.9%
(561,166)
(961,034)
71.3%
Adjusted net loss (1)
(199,613)
(321,187)
60.9%
(480,580)
(944,172)
96.5%
Adjusted revenue of Digital
Entertainment (1)
141,883
231,352
63.1%
495,878
661,042
33.3%
Adjusted revenue of E-commerce (1)
9,319
126,914
1,261.9%
17,717
290,706
1,540.8%
Adjusted revenue of Digital Financial
Services (1)
4,102
3,063
(25.3)%
16,270
13,512
(17.0)%
Revenue of Other Services
9,213
27,963
203.5%
23,719
83,468
251.9%
Total adjusted revenue (1)
164,517
389,292
136.6%
553,584
1,048,728
89.4%
Adjusted EBITDA for Digital
Entertainment (1)
52,607
105,198
100.0%
174,939
262,538
50.1%
Adjusted EBITDA for E-commerce (1)
(175,414)
(277,497)
(58.2)%
(444,280)
(860,322)
(93.6)%
Adjusted EBITDA for Digital
Financial Services (1)
(7,551)
(9,805)
(29.9)%
(36,697)
(32,156)
12.4%
Adjusted EBITDA for Other
Services (1)
(7,276)
(17,403)
(139.2)%
(18,190)
(54,058)
(197.2)%
Unallocated expenses (2)
(2,579)
(4,138)
(60.4)%
(7,887)
(10,003)
(26.8)%
Total adjusted EBITDA (1)
(140,213)
(203,645)
(45.2)%
(332,115)
(694,001)
(109.0)%
(1) For a discussion of the use of non-GAAP financial measures,see "Non-GAAP Financial Measures." The 2017 comparative numbers for adjusted net loss were restated due to a change in computation basis in 2018 to exclude impact from changes in fair value of convertible notes.
(2) Unallocated expenses are mainly related to share-based compensation and general and corporate administrative costs such as professional fees and other miscellaneous items that are not allocated to segments. These expenses are excluded from segment results as they are not reviewed by the Chief Operation Decision Maker ("CODM") as part of segment performance.
Three Months Ended December 31,2018 Compared to Three Months Ended December 31,2017
Revenue
The table below sets forth revenue generated from our reported segments. Amounts are expressed in thousands of US dollars ("$").
For the Three Months ended December 31,
2017
2018
$
% of
revenue
$
% of
revenue
YOY%
Revenue
Service revenue
Digital Entertainment
106,323
85.3
131,257
46.3
23.5%
E-commerce and other services
17,754
14.3
112,356
39.7
532.8%
Sales of goods
527
0.4
39,611
14.0
7,416.3%
Total revenue
124,604
100.0
283,224
100.0
127.3%
2017
2018
$
% of total adjusted revenue
$
% of total adjusted revenue
YOY%
Adjusted revenue
Service revenue
Digital Entertainment
141,883
86.3
231,352
59.4
63.1%
E-commerce and other services
22,107
13.4
118,210
30.4
434.7%
Sales of goods
527
0.3
39,730
10.2
7,438.9%
Total adjusted revenue
164,517
100.0
389,292
100.0
136.6%
Our total revenue increased by 127.3% to US$283.2 million in the fourth quarter of 2018 from US$124.6 million in the fourth quarter of 2017. Our total adjusted revenue increased by 136.6% to US$389.3 million in the fourth quarter of 2018 from US$164.5 million in the fourth quarter of 2017. These increases were mainly driven by the growth in each of the segments detailed as follows:
Digital Entertainment: Revenue increased by 23.5% to US$131.3 million in the fourth quarter of 2018 from US$106.3 million in the fourth quarter of 2017. Adjusted revenue increased by 63.1% to US$231.4 million in the fourth quarter of 2018 from US$141.9 million in the fourth quarter of 2017. This increase was primarily due to our enlarged user base and continued efforts to improve the monetization of our games.
E-commerce and other services: Revenue increased by 532.8% to US$112.4 million in the fourth quarter of 2018 from US$17.8 million in the fourth quarter of 2017. Adjusted revenue increased by 434.7% to US$118.2 million in the fourth quarter of 2018 from US$22.1 million in the fourth quarter of 2017. This increase was primarily driven by the expansion of our e-commerce marketplace. As we deepened our relationships and engagement with sellers and buyers,and enhanced our e-commerce ecosystem,more users are using our integrated and value-added services,as well as ancillary services we provide.
Sales of goods: Revenue increased by 7,416.3% to US$39.6 million in the fourth quarter of 2018 from US$0.5 million in the fourth quarter of 2017. Adjusted revenue increased by 7,438.9% to US$39.7 million in the fourth quarter of 2018 from US$0.5 million in the fourth quarter of 2017. The increase was primarily due to the increase in our product offerings.
Cost of Revenue
Our total cost of revenue increased by 188.1% to US$291.2 million in the fourth quarter of 2018 from US$101.1 million in the fourth quarter of 2017.
Digital Entertainment: Cost of revenue increased by 29.2% to US$77.8 million in the fourth quarter of 2018 from US$60.2 million in the fourth quarter of 2017. The increase was largely in line with revenue growth in our digital entertainment business.
E-commerce and other services: Cost of revenue for our e-commerce and other services combined increased by 325.3% to US$171.2 million in the fourth quarter of 2018 from US$40.3 million in the fourth quarter of 2017. The increase was primarily due to costs incurred in line with the expansion of our e-commerce marketplace,higher bank transaction fees driven by GMV growth from our e-commerce business,higher costs associated with other ancillary services we provided to our e-commerce platform users,as well as higher staff compensation and benefit costs.
Cost of goods sold: Cost of goods sold increased by 7,392.5% to US$42.1 million in the fourth quarter of 2018 from US$0.6 million in the fourth quarter of 2017. The increase was primarily due to the increase in our product offerings.
Sales and Marketing Expenses
Our total sales and marketing expenses increased by 32.6% to US$207.5 million in the fourth quarter of 2018 from US$156.4 million in the fourth quarter of 2017. The table below sets forth the breakdown of our sales and marketing expenses of our two major reporting segments. Amounts are expressed in thousands of US dollars ("$").
For the Three Months
ended December 31,
2017
2018
YOY%
Sales and Marketing Expenses
$
$
Digital Entertainment
16,854
14,016
(16.8)%
E-commerce
134,961
184,477
36.7%
Digital Entertainment: Sales and marketing expenses decreased by 16.8% to US$14.0 million in the fourth quarter of 2018 from US$16.9 million in the fourth quarter of 2017. Spending on marketing efforts in 2017 was higher as we expanded our games into new markets and launched new games.
For the Three Months
ended December 31,
2017
2018
Digital Entertainment
$
$
Sales and marketing expenses
16,016
Adjusted revenue
141,883
231,352
Sales and marketing expenses as a percentage of adjusted revenue
11.9%
6.1%
Sales and marketing expenses as a percentage of adjusted revenue decreased to 6.1% in the fourth quarter of 2018 from 11.9% in the fourth quarter of 2017 as we continue to improve the efficiency of our marketing efforts.
E-commerce: Sales and marketing expenses increased by 36.7% to US$184.5 million in the fourth quarter of 2018 from US$135.0 million in the fourth quarter of 2017. The increase in marketing efforts was aligned with our strategy to fully capture the market growth opportunity and was primarily attributable to the ramping up of offline and online digital marketing and other promotions on our platform that were designed to increase our user base and enhance user engagement,particularly during the festive seasons in the fourth quarter.
For the Three Months
ended December 31,
2017
2018
E-commerce
$
$
Sales and marketing expenses
134,477
GMV
1,578,599
3,425,158
Sales and marketing expenses as a percentage of GMV
8.5%
5.4%
Sales and marketing expenses as a percentage of GMV decreased to 5.4% in the fourth quarter of 2018 from 8.5% in the fourth quarter of 2017 as we continue to improve the efficiency of our marketing efforts and leverage organic user acquisition opportunities.
General and Administrative Expenses
Our general and administrative expenses increased by 68.4% to US$87.2 million in the fourth quarter of 2018 from US$51.8 million in the fourth quarter of 2017. This increase was primarily due to the expansion of our staff force,the increase in office facilities and related expenses,impairment loss on our assets,as well as the increase in professional fees and other expenses.
Research and Development Expenses
Our research and development expenses increased by 207.3% to US$26.6 million in the fourth quarter of 2018 from US$8.7 million in the fourth quarter of 2017,primarily due to the increase in our research and development staff force as we expanded and enriched our product offerings.
Non-operating Income or Losses,Net
Non-operating income or losses consists of interest income,interest expense,investment gain (loss),fair value change for convertible notes and foreign exchange gain (loss). The amount was a net non-operating income of US$53.0 million in the fourth quarter of 2018,compared to a net non-operating loss of US$62.3 million in the fourth quarter of 2017. The non-operating gain in 2018 was primarily due to a fair value gain of US$61.2 million in this quarter on the convertible notes issued before our initial public offering partially offset by interest expense on our convertible notes issued in 2018,while the net non-operating loss in 2017 was primarily due to a fair value loss of US$52.0 million in the quarter on the convertible notes issued before our initial public offering coupled with interest expense on these convertible notes.
Income Tax Expense
We had a net income tax expense of US$3.0 million and US$8.7 million despite a group net loss position in the fourth quarter of 2018 and 2017,respectively. This was primarily due to withholding tax and corporate income tax expenses incurred by our digital entertainment segment,partially offset by deferred tax assets recognized during the period.
Share of Results of Equity Investees
We had share of losses of equity investees of US$1.1 million in the fourth quarter of 2018,compared with a loss of US$1.0 million in the fourth quarter of 2017.
Net Loss
As a result of the foregoing,we had net losses of US$276.1 million and US$263.1 million in the fourth quarter of 2018 and 2017,respectively.
Adjusted Net Loss
Adjusted net loss,which is net loss adjusted to remove share-based compensation expenses and fair value change for convertible notes,was US$321.2 million and US$199.6 million in the fourth quarter of 2018 and 2017,respectively.
Full Year Ended December 31,2018 Compared to Full Year Ended December 31,2017
Revenue
The table below sets forth revenue generated from our reported segments. Amounts are expressed in thousands of US dollars ("$").
For the Full Year ended December 31,
2017
2018
$
% of
revenue
$
% of
revenue
YOY%
Revenue
Service revenue
Digital Entertainment
365,167
88.2
462,464
55.9
26.6%
E-commerce and other services
47,444
11.4
270,049
32.7
469.2%
Sales of goods
1,579
0.4
94,455
11.4
5,882.0%
Total revenue
414,190
100.0
826,968
100.0
99.7%
2017
2018
$
% of total adjusted revenue
$
% of total adjusted revenue
YOY%
Adjusted revenue
Service revenue
Digital Entertainment
495,878
89.6
661,042
63.0
33.3%
E-commerce and other services
56,127
10.1
292,954
27.9
421.9%
Sales of goods
1,579
0.3
94,732
9.1
5,899.4%
Total adjusted revenue
553,584
100.0
1,728
100.0
89.4%
Our total revenue increased by 99.7% to US$827.0 million for the full year ended December 31,2018 from US$414.2 million for the full year ended December 31,2017. Our total adjusted revenue increased by 89.4% to US$1,048.7 million for the full year ended December 31,2018 from US$553.6 million for the full year ended December 31,2017. These increases were mainly driven by the growth in each of the segments detailed as follows:
Digital Entertainment: Revenue increased by 26.6% to US$462.5 million for the full year ended December 31,2018 from US$365.2 million for the full year ended December 31,2017. Adjusted revenue increased by 33.3% to US$661.0 million for the full year ended December 31,2018 from US$495.9 million in the full year ended December 31,2017. This increase was primarily due to the growth of our user base in 2018,as we launched new games and increased the number of paying users.
E-commerce and other services: Revenue increased by 469.2% to US$270.0 million for the full year ended December 31,2018 from US$47.4 million for the full year ended December 31,2017. Adjusted revenue increased by 421.9% to US$293.0 million for the full year ended December 31,2018 from US$56.1 million in the full year ended December 31,2017. This increase was primarily driven by the expansion of our e-commerce marketplace. As we deepened our relationships and engagement with our sellers and buyers,as well as ancillary services we provide.
Sales of goods: Revenue increased by 5,882.0% to US$94.5 million for the full year ended December 31,2018 from US$1.6 million for the full year ended December 31,2017. Adjusted revenue increased by 5,899.4% to US$94.7 million for the full year ended December 31,2018 from US$1.6 million in the full year ended December 31,2017. The increase was primarily due to increase in our product offerings.
Cost of Revenue
Our total cost of revenue increased by 148.5% to US$812.2 million for the full year ended December 31,2018 from US$326.9 million for the full year ended December 31,2017. This increase was in line with the overall growth of our businesses:
Digital Entertainment: Cost of revenue increased by 22.6% to US$267.4 million for the full year ended December 31,2018 from US$218.0 million for the full year ended December 31,2017. The increase was largely in line with revenue growth in our digital entertainment business.
E-commerce and other services: Cost of revenue for our e-commerce and other services combined increased by 316.1% to US$446.3 million for the full year ended December 31,2018 from US$107.3 million for the full year ended December 31,2017. The increase was primarily due to costs incurred in line with the expansion of our e-commerce marketplace,higher bank transaction fees driven by GMV growth from our e-commerce business; higher costs associated with other ancillary services we provided to our e-commerce platform users; as well as higher staff compensation and benefit costs.
Cost of goods sold: Cost of goods sold increased by 5,939.8% to US$98.6 million for the fill year ended December 31,2017. The increase was primarily due to the increase in our product offerings.
Sales and Marketing Expenses
Our total sales and marketing expenses increased by 65.5% to US$705.0 million for the full year ended December 31,2018 from US$426.0 million for the full year ended December 31,2017. The table below set forth the breakdown of our sales and marketing expenses of our two major reporting segments. Amounts are expressed in thousands of US dollars ("$").
For the Full Year
ended December 31,
2017
2018
YOY%
Sales and Marketing Expenses
$
$
Digital Entertainment
61,472
68,222
11.0%
E-commerce
339,768
602,651
77.4%
Digital Entertainment: Sales and marketing expenses increased by 11.0% to US$68.2 million for the full year ended December 31,2018 from US$61.5 million for the full year ended December 31,2017. The increase was primarily due to our continued efforts to expand our existing games into new markets and the launch of new games.
For the Full Year
ended December 31,
2017
2018
Digital Entertainment
$
$
Sales and marketing expenses
61,222
Adjusted revenue
495,878
661,042
Sales and marketing expenses as a percentage of adjusted revenue
12.4%
10.3%
Sales and marketing expenses as a percentage of adjusted revenue decreased to 10.3% for the full year ended December 31,2018 from 12.4% for the full year ended December 31,2017 as we continue to improve the efficiency of our marketing efforts.
E-commerce: Sales and marketing expenses increased by 77.4% to US$602.7 million for the full year ended December 31,2018 from US$339.8 million for the full year ended December 31,2017. The increase in marketing efforts was aligned with our strategy to fully capture the market growth opportunity and was primarily attributable to the ramping up of offline and online digital marketing and other promotions on our platform that were designed to increase our user base and enhance user engagement.
For the Full Year
ended December 31,
2017
2018
E-commerce
$
$
Sales and marketing expenses
339,651
GMV
4,112,732
10,279,276
Sales and marketing expenses as a percentage of GMV
8.3%
5.9%
Sales and marketing expenses as a percentage of GMV decreased to 5.9% for the full year ended December 31,2018 from 8.3% for the full year ended December 31,2017 as we continue to improve the efficiency of our marketing efforts and leverage organic user acquisition opportunities.
General and Administrative Expenses
Our general and administrative expenses increased by 74.6% to US$240.8 million for the full year ended December 31,2018 from US$137.9 million for the full year ended December 31,2017. This increase was primarily due to the expansion of our staff force,as well as the increase in professional fees and other expenses.
Research and Development Expenses
Our research and development expenses increased by 130.3% to US$67.5 million for the full year ended December 31,2018 from US$29.3 million for the full year ended December 31,2017,primarily due to an increase in research and development staff force as we expanded and enriched our product offerings.
Non-operating Income or Losses,fair value change for convertible notes and foreign exchange gain (loss). The amount was a net non-operating income of US$34.9 million for the full year ended December 31,2018,compared to a net non-operating loss of US$46.2 million for the full year ended December 31,2017. The net non-operating income in 2018 was primarily due to a fair value gain of US$41.3 million on the convertible notes issued before our initial public offering partially offset by interest expenses on our convertible notes,while the net non-operating loss in 2017 was primarily due to a fair value loss of US$52.0 million and interest expenses on the convertible notes,partially offset by an investment gain arising from the disposal of and a net gain arising from re-measurement of our investments.
UNAUDITED INTERIM CONDENSED CONSOLIDATED BALANCE SHEETS
Amounts expressed in thousands of US dollars ("$")
As of
December 31,
As of
December 31,
2017
2018
$
$
(unaudited)
ASSETS
Current assets
Cash and cash equivalents
1,347,361
1,002,841
Restricted cash
95,300
254,100
Accounts receivable,net
61,846
97,782
Prepaid expenses and other assets
186,181
312,387
Inventories,net
9,790
37,689
Short-term investment
18,000
690
Amounts due from related parties
2,235
5,224
Total current assets
1,720,713
1,710,713
Non-current assets
Property and equipment,net
74,348
192,357
Intangible assets,net
37,333
12,887
Long-term investments
28,216
111,022
Prepaid expenses and other assets
46,297
69,065
Restricted cash
2,317
2,371
Deferred tax assets
48,104
63,302
Goodwill
30,952
30,952
Total non-current assets
267,567
481,956
Total assets
1,988,280
2,192,669
UNAUDITED INTERIM CONDENSED CONSOLIDATED BALANCE SHEETS
Amounts expressed in thousands of US dollars ("$")
As of
December 31,
2017
2018
$
$
(unaudited)
LIABILITIES AND SHAREHOLDERS' EQUITY
Current liabilities
Accounts payable
8,644
37,163
Accrued expenses and other payables
285,248
636,880
Advances from customers
27,155
29,355
Amount due to related parties
36,790
46,025
Short-term bank borrowings
2,013
856
Deferred revenue
268,241
426,675
Income taxes payable
9,614
9,539
Total current liabilities
637,705
1,186,493
Non-current liabilities
Accrued expenses and other payables
7,547
7,894
Long-term bank borrowings
-
1,026
Deferred revenue
133,481
171,262
Convertible notes
726,950
1,061,796
Deferred tax liabilities
4,378
679
Unrecognized tax benefits
3,088
2,974
Total non-current liabilities
875,444
1,245,631
Total liabilities
1,513,149
2,432,124
Shareholders' equity
Class A Ordinary shares
91
94
Class B Ordinary shares
76
76
Additional paid-in capital
1,564,656
1,809,232
Accumulated other comprehensive income
10,701
15,199
Statutory reserves
46
46
Accumulated deficit
(1,106,545)
(2,067,786)
Total Sea Limited shareholders' equity (deficit)
469,025
(243,139)
Non-controlling interests
6,106
3,684
Total shareholders' equity (deficit)
475,131
(239,455)
Total liabilities and shareholders' equity (deficit)
1,669
UNAUDITED INTERIM CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
Amounts expressed in thousands of US dollars ("$")
For the Three months ended
December 31,
For the Year ended
December 31,
2017
2018
2017
2018
$
$
$
$
(unaudited)
(unaudited)
(unaudited)
Net cash used in operating activities
(88,388)
(138,191)
(259,228)
(495,220)
Net cash used in investing activities
(51,140)
(65,590)
(118,614)
(224,528)
Net cash generated from financing activities
927,401
1,522
1,623,843
546,628
Effect of foreign exchange rate changes on cash,cash equivalents and restricted cash
3,925
2,193
8,153
(12,546)
Net increase (decrease) in cash,cash equivalents and restricted cash
791,798
(200,066)
1,254,154
(185,666)
Cash,cash equivalents and restricted cash at beginning of the period
653,180
1,459,378
190,824
1,444,978
Cash,cash equivalents and restricted cash at end of the period
1,978
1,259,312
1,312
1 UNAUDITED SEGMENT INFORMATION
The Company has three reportable segments,namely digital entertainment,e-commerce and digital financial services. The Chief Operation Decision Maker ("CODM") reviews the performance of each segment based on revenue and certain key operating metrics of the operations and uses these results for the purposes of allocating resources to and evaluating the financial performance of each segment. Amounts are expressed in thousands of US dollars ("$").
For the Three Months ended December 31,2018
Digital
Entertainment
E-commerce
Digital Financial Services
Other
Services(1)
Unallocated expenses(2)
Consolidated
$
$
$
$
$
$
Revenue
131,257
121,660
2,344
27,963
-
283,224
Operating income (loss)
16,121
(290,616)
(10,314)
(19,952)
(20,196)
(324,957)
Non-operating income,net
52,984
Income tax expense
(2,993)
Share of results of equity investees
(1,092)
Net loss
(276,058)
For the Three Months ended December 31,2017
Digital
Entertainment
E-commerce
Digital Financial Services
Other
Services(1)
Unallocated expenses(2)
Consolidated
$
$
$
$
$
$
Revenue
106,323
4,966
4,102
9,213
-
124,604
Operating income (loss)
18,102
(178,780)
(8,038)
(8,269)
(14,156)
(191,141)
Non-operating loss,net
(62,283)
Income tax expense
(8,730)
Share of results of equity investees
(986)
Net loss
(263,140)
For the Year ended December 31,2018
Digital
Entertainment
E-commerce
Digital Financial Services
Other
Services(1)
Unallocated expenses(2)
Consolidated
$
$
$
$
$
$
Revenue
462,464
269,578
11,458
83,468
-
826,968
Operating income (loss)
69,449
(893,489)
(34,056)
(62,548)
(68,124)
(988,768)
Non-operating income,net
34,888
Income tax expense
(4,088)
Share of results of equity investees
(3,066)
Net loss
(961,034)
For the Year ended December 31,2017
Digital
Entertainment
E-commerce
Digital Financial Services
Other
Services(1)
Unallocated expenses(2)
Consolidated
$
$
$
$
$
$
Revenue
365,167
9,034
16,270
23,719
-
414,190
Operating income (loss)
45,637
(452,233)
(38,038)
(21,199)
(36,523)
(502,356)
Non-operating loss,net
(46,153)
Income tax expense
(10,745)
Share of results of equity investees
(1,912)
Net loss
(561,166)
(1) A combination of multiple business activities that does not meet the quantitative thresholds to qualify as reportable segments are grouped together as "Other Services."
(2) Unallocated expenses are mainly related to share-based compensation and general and corporate administrative costs such as professional fees and other miscellaneous items that are not allocated to segments. The expenses are excluded from segment results as they are not reviewed by the CODM as part of segment performance.
SUPPLEMENTAL OPERATIONAL METRICS
For the Three Months
ended September 30,
2018
For the Three Months
ended December 31,
2018
Digital Entertainment
Unit
Quarterly active users
millions
176.1
216.2
Monthly active users (last month)
millions
104.5
135.7
Quarterly paying users
millions
7.2
11.9
Average revenue per user
US$
0.8
1.1
Average revenue per paying user
US$
20.1
19.4
E-commerce
Gross GMV
US$ millions
2,690.9
3,425.2
Gross orders
millions
158.5
206.9
Tags: Banking/Financial Service Computer/Electronics Electronic Commerce Financial Technology
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