First National-Level Axiata Game Hero Tournament Held in Bangladesh
KUALA LUMPUR,Malaysia,Nov. 20,2019 -- Techninier Sdn Bhd,a leadingmobile social gaming and eSports platform provider,collaborates with Robi Axiata Limitedto hold Axiata Game Hero National Tournament. Robi Axiata Limited,aleading digital company,have successfully concluded the first ever regional online mobile gaming competition in Bangladesh,titled "Axiata Game Hero".
Techninier Sdn Bhd,a leading mobile social gaming and eSports platform provider in collaboration with Robi & Airtel,both the brands of the leading digital company,Robi Axiata Limited have successfully concluded the first ever regional online mobile gaming competition in Bangladesh,titled,“Axiata Game Hero”.
A regional online mobile gaming competition,Axiata Game Hero is established to allow fans of Garena Free Fire from Malaysia,Cambodia,Indonesia and Bangladesh to battle it out in teams of four players for the grand prize. The tournament is a three-leg competition starting with the Tournament Trials,followed by the National Championship and finally the Grand Championship.
The top 12 squads on the leaderboard at the end of Tournament Trials will be qualified for the National Championship. Just recently,Bangladesh has successfully concluded the first National Championship which took place at the Le Meridian Hotel in Dhaka,Bangladesh.
A total of 48 contestants participated in the country's national-level Axiata Game Hero. The champion team won one lakh eighty five thousand taka as prize money,whereas the first and second runner-up received one lakh fifteen thousand and eighty five thousand taka respectively. These top three teams will be competing in the final showdown at the Grand Championship organized by Techninier in Malaysia from 21-22 December 2019.
Apart from that,the winning top three teams from Cambodia,Indonesia and Malaysia will also go head to head with one another in the regional-level tournament.
The eSports industry has seen tremendous growth over the years both in terms of viewership and revenue. According to Newzoo Global Esports Market Report 2019,the global eSports audience will grow to 453.8 million worldwide in 2019,a year-on-year growth of +15.0%. In fact,revenues will reach an impressive $1.1 billion in 2019,a year-on-year growth of +26.7%.
Techninier believes and supports the growing development of eSports around the world. With the increasing popularity and encouraging involvement of young participants in gaming competition,it allows the public to learn that eSports is a great catalyst for boosting cognitive skills and stimulating brain activity.
It is no longer just a sit-on-the-couch pastime,eSports has become a fast-growing international phenomenon that is recognized in almost everywhere.
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